<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5247061166244777287</id><updated>2011-11-27T18:20:33.948-05:00</updated><title type='text'>Fourth Person Gaming</title><subtitle type='html'>So there is the video game which is either in first, third, or something else person.  Then there is the writer of the game editorial who is once removed from the character in the game.  And then finally there is you the reader who is once removed from the editorial written by the author who is once removed from the game that happened to be first person or third person or whatever.  So WHALLA! You are now a Fourth Person Gamer and welcome to Fourth Person Gaming Dot Com!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://fourthpersongaming.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://fourthpersongaming.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Chris Bucca Taylor</name><uri>http://www.blogger.com/profile/14851440664240965509</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>15</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5247061166244777287.post-3006728709045776289</id><published>2008-08-05T14:21:00.001-04:00</published><updated>2008-08-05T14:23:20.903-04:00</updated><title type='text'>De-Evolution</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_IhUgQ74eqyk/SJiaZ_FNPQI/AAAAAAAAAGQ/Kb1JwW-uE9o/s1600-h/De-Evolution+of+Gaming.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_IhUgQ74eqyk/SJiaZ_FNPQI/AAAAAAAAAGQ/Kb1JwW-uE9o/s400/De-Evolution+of+Gaming.jpg" alt="" id="BLOGGER_PHOTO_ID_5231100738411511042" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5247061166244777287-3006728709045776289?l=fourthpersongaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fourthpersongaming.blogspot.com/feeds/3006728709045776289/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5247061166244777287&amp;postID=3006728709045776289' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/3006728709045776289'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/3006728709045776289'/><link rel='alternate' type='text/html' href='http://fourthpersongaming.blogspot.com/2008/08/de-evolution.html' title='De-Evolution'/><author><name>Chris Bucca Taylor</name><uri>http://www.blogger.com/profile/14851440664240965509</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_IhUgQ74eqyk/SJiaZ_FNPQI/AAAAAAAAAGQ/Kb1JwW-uE9o/s72-c/De-Evolution+of+Gaming.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5247061166244777287.post-3079569555501244866</id><published>2008-08-05T01:27:00.003-04:00</published><updated>2008-08-05T01:29:05.609-04:00</updated><title type='text'>FAIL.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_IhUgQ74eqyk/SJfk-t0Jm-I/AAAAAAAAAGI/32g6dT48gQg/s1600-h/ChrisTaylorCRFail2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_IhUgQ74eqyk/SJfk-t0Jm-I/AAAAAAAAAGI/32g6dT48gQg/s400/ChrisTaylorCRFail2.jpg" alt="" id="BLOGGER_PHOTO_ID_5230901258315471842" border="0" /&gt;&lt;/a&gt;It's in Princeton, NJ.  Directly behind the Princeton Record Exchange (PREX)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5247061166244777287-3079569555501244866?l=fourthpersongaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fourthpersongaming.blogspot.com/feeds/3079569555501244866/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5247061166244777287&amp;postID=3079569555501244866' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/3079569555501244866'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/3079569555501244866'/><link rel='alternate' type='text/html' href='http://fourthpersongaming.blogspot.com/2008/08/fail.html' title='FAIL.'/><author><name>Chris Bucca Taylor</name><uri>http://www.blogger.com/profile/14851440664240965509</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_IhUgQ74eqyk/SJfk-t0Jm-I/AAAAAAAAAGI/32g6dT48gQg/s72-c/ChrisTaylorCRFail2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5247061166244777287.post-1755502849766628964</id><published>2008-07-31T01:50:00.011-04:00</published><updated>2008-07-31T02:35:18.435-04:00</updated><title type='text'>WOWSERS PENNY!  E3 08 Part Tooie</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_IhUgQ74eqyk/SJFTtjTrsYI/AAAAAAAAAFY/JSI75QyHe60/s1600-h/e3082.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp0.blogger.com/_IhUgQ74eqyk/SJFTtjTrsYI/AAAAAAAAAFY/JSI75QyHe60/s400/e3082.jpg" alt="" id="BLOGGER_PHOTO_ID_5229052684390871426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Wowsers Penny!&lt;span style=""&gt;  &lt;/span&gt;This is what Inspector Gadget would say if he was still alive and reading about the extreme amount of backlash given to E3.&lt;span style=""&gt;  &lt;/span&gt;Even this site, I pummeled E3 for being boring and giving us five extremely lackluster announcements.&lt;span style=""&gt;  &lt;/span&gt;But now here for you all are what I consider the most interesting and surprising announcements at E3.&lt;span style=""&gt;  &lt;/span&gt;Oh and if you think “Final Fantasy on 360” is going to be number one, then your obviously dumb and never read anything I wrote.  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_IhUgQ74eqyk/SJFVR84GIeI/AAAAAAAAAFg/UVtGBSE3L8w/s1600-h/GW2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 211px; height: 170px;" src="http://bp0.blogger.com/_IhUgQ74eqyk/SJFVR84GIeI/AAAAAAAAAFg/UVtGBSE3L8w/s400/GW2.jpg" alt="" id="BLOGGER_PHOTO_ID_5229054409241403874" border="0" /&gt;&lt;/a&gt;5. Geometry Wars: Retro Evolved 2&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;The first was so much fun and the sequel is introducing all new elements like coop and other things.&lt;span style=""&gt;  &lt;/span&gt;I didn’t really look up that much about it yet, but I got all giddy like a kid who just got to the Neverland Ranch.&lt;span style=""&gt;  &lt;/span&gt;Let’s hope this game stays good and doesn’t end up like leaving from the Neverland Ranch, which is when you rub your hiny. &lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_IhUgQ74eqyk/SJFWyJIsZuI/AAAAAAAAAFo/Nyzyva5ZcN0/s1600-h/PS3JakandRatchetCoverPLZ.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp3.blogger.com/_IhUgQ74eqyk/SJFWyJIsZuI/AAAAAAAAAFo/Nyzyva5ZcN0/s200/PS3JakandRatchetCoverPLZ.jpg" alt="" id="BLOGGER_PHOTO_ID_5229056061799687906" border="0" /&gt;&lt;/a&gt;4. Ratchet and Clank Future: Quest for Booty&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Very cool.&lt;span style=""&gt;  &lt;/span&gt;For some reason Naughty Dog was a no show at E3 this year, but Insomniac did showcase a new downloadable Ratchet game.&lt;span style=""&gt;  &lt;/span&gt;This now brings Insomniac’s PS3 game total to 4 and Naughty Dog to 1.&lt;span style=""&gt;  &lt;/span&gt;Weird.&lt;/p&gt;&lt;p class="MsoNormal"&gt;You can't beat a platforming game set to a pirate theme.  Hell, the greatest &lt;a href="http://en.wikipedia.org/wiki/Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest"&gt;game&lt;/a&gt; of all time follows this format.  There seems to be no negativity whatsoever.  Oh and it also has the name booty in it.  Haha booty!&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_IhUgQ74eqyk/SJFYrBNO7aI/AAAAAAAAAFw/10fgfb_KKww/s1600-h/WRWSR.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 253px; height: 103px;" src="http://bp1.blogger.com/_IhUgQ74eqyk/SJFYrBNO7aI/AAAAAAAAAFw/10fgfb_KKww/s200/WRWSR.jpg" alt="" id="BLOGGER_PHOTO_ID_5229058138435415458" border="0" /&gt;&lt;/a&gt;3. Wii Sports: Resort&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Looks good.&lt;span style=""&gt;  &lt;/span&gt;I still don’t understand the decision to make a Waverace game, but then to ship it as part of a Wii Sports package, but whatever dude.&lt;span style=""&gt;  &lt;/span&gt;This looks like fun, especially with Wii Motion Plus.&lt;span style=""&gt;  &lt;/span&gt;The dog game did look stupid though.  Personally I think this was a huge surprise.  We didn't get the Punch Out or the Kid Ic... you know where I'm going with this.  We were expecting a bunch of other games and instead Nintendo pulled this out of their hinies.  Is that the plural form of hiny?  The world may never have knowledge of this.&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_IhUgQ74eqyk/SJFbLG7oi6I/AAAAAAAAAGA/kDHtSoW8Q8k/s1600-h/the-conduit-20080417032645817.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 159px; height: 207px;" src="http://bp3.blogger.com/_IhUgQ74eqyk/SJFbLG7oi6I/AAAAAAAAAGA/kDHtSoW8Q8k/s320/the-conduit-20080417032645817.jpg" alt="" id="BLOGGER_PHOTO_ID_5229060888751279010" border="0" /&gt;&lt;/a&gt;2. The Conduit&lt;br /&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Yes, we already knew about this game.&lt;span style=""&gt;  &lt;/span&gt;Yes, it’s a guy in a suit fighting aliens.&lt;span style=""&gt;  &lt;/span&gt;Yes, EVERY GAME is a guy in a suit fighting aliens.&lt;span style=""&gt;  &lt;/span&gt;But this is another FPS besides Metroid Prime 3 that will perfect the genre on the Wii.&lt;span style=""&gt;  &lt;/span&gt;Was I excited before?&lt;span style=""&gt; &lt;/span&gt;Yes.&lt;span style=""&gt;  &lt;/span&gt;Am I even more excited after I saw more of this game at E3?&lt;span style=""&gt;  &lt;/span&gt;F**k yes. &lt;span style=""&gt; &lt;/span&gt;Are you tired of me wording every sentence in the same fashion?&lt;span style=""&gt;  &lt;/span&gt;Yes?&lt;span style=""&gt;  &lt;/span&gt;If Nintendo’s press conference was &lt;i style=""&gt;only&lt;/i&gt; The Conduit then it would have been a good show.&lt;span style=""&gt;  &lt;/span&gt;What can I say, I’m a Nintendo fan starving for hardcore games on the Wii.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/C5EhfHNPA8g&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/C5EhfHNPA8g&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6" type="application/x-shockwave-flash" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_IhUgQ74eqyk/SJFZjwD3pSI/AAAAAAAAAF4/39x6OWBq9nM/s1600-h/Banjo+Complete.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 319px; height: 123px;" src="http://bp1.blogger.com/_IhUgQ74eqyk/SJFZjwD3pSI/AAAAAAAAAF4/39x6OWBq9nM/s320/Banjo+Complete.jpg" alt="" id="BLOGGER_PHOTO_ID_5229059113085281570" border="0" /&gt;&lt;/a&gt;1. Banjo- -Kazooie on XBLA&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;What did you say?&lt;span style=""&gt;  &lt;/span&gt;Why the f**k is this the number one announcement.&lt;span style=""&gt;  &lt;/span&gt;Well the answer is very simple really.&lt;span style=""&gt;  &lt;/span&gt;IT’S A NINTENDO64 GAME ON AN XBOX. &lt;span style=""&gt; &lt;/span&gt;See, very simple!&lt;span style=""&gt;   &lt;/span&gt;Brushed by really quickly at Microsoft's Press Conference, this is definitely the biggest surprise of the year thus far!  Not only that but all the Nintendo logos and product placement will remain, as will the long awaited Stop N’ Swap!&lt;span style=""&gt;  &lt;/span&gt;As of right now they say Stop N’ Swap will be fully compatible with the upcoming Banjo- -Tooie, also for XBLA.&lt;span style=""&gt;  &lt;/span&gt;This finally lets to rest what Rare fans have been waiting for since we found out that these new systems would be able to download older games, Banjo is 100% owned by Microsoft and we will never see any Rare owned products on the Wii’s Virtual Console.&lt;span style=""&gt;  &lt;/span&gt;Oh and bonus knowledge, the reason why Goldeneye007 was never released was because of Nintendo’s relationship with Activision.&lt;span style=""&gt;  &lt;/span&gt;Activision owns the rights to Bond and Nintendo said “If you allow for the XBLA release of Goldeneye007 then we will blacklist you on our systems… which means no Guitar Hero III on Wii”.&lt;span style=""&gt;  &lt;/span&gt;Well as we all know GHIII on Wii is the best selling GHIII.&lt;span style=""&gt;  &lt;/span&gt;Activision would have lost millions on the decision.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Tune in tomorrow for a picture I sent to &lt;a href="http://www.failblog.com/"&gt;www.failblog.com&lt;/a&gt; Let’s hope it makes it on the site.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5247061166244777287-1755502849766628964?l=fourthpersongaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fourthpersongaming.blogspot.com/feeds/1755502849766628964/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5247061166244777287&amp;postID=1755502849766628964' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/1755502849766628964'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/1755502849766628964'/><link rel='alternate' type='text/html' href='http://fourthpersongaming.blogspot.com/2008/07/wowsers-penny-e3-08-part-tooie.html' title='WOWSERS PENNY!  E3 08 Part Tooie'/><author><name>Chris Bucca Taylor</name><uri>http://www.blogger.com/profile/14851440664240965509</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp0.blogger.com/_IhUgQ74eqyk/SJFTtjTrsYI/AAAAAAAAAFY/JSI75QyHe60/s72-c/e3082.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5247061166244777287.post-7140512334655313643</id><published>2008-07-23T21:09:00.009-04:00</published><updated>2008-07-23T21:43:24.852-04:00</updated><title type='text'>E3 FAIL</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_IhUgQ74eqyk/SIfdpEApVWI/AAAAAAAAAFQ/3rTh1I6Fr3s/s1600-h/e308.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp2.blogger.com/_IhUgQ74eqyk/SIfdpEApVWI/AAAAAAAAAFQ/3rTh1I6Fr3s/s400/e308.jpg" alt="" id="BLOGGER_PHOTO_ID_5226389590107575650" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;E3 has always been the super bowl of the video game world.&lt;span style=""&gt;  &lt;/span&gt;The console manufacturers would battle for supremacy and show off what they have had up their respective sleeves the past year.&lt;span style=""&gt;  &lt;/span&gt;This year I can clearly say that the commercials were better than the actual game.&lt;br /&gt;&lt;p class="MsoNormal"&gt;When a company fails to deliver during E3 it is kind of depressing… actually it sucks a lot.&lt;span style=""&gt;  &lt;/span&gt;We wait an entire year and expect some big announcements and are simply setting ourselves up for disappointment.&lt;span style=""&gt;  &lt;/span&gt;This year had some harsh disappointment, but it also had some really great surprises.&lt;span style=""&gt;  &lt;/span&gt;Here are the top five of each.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;PART ONE : Disappointments / Embarrassments&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_IhUgQ74eqyk/SIfW69tPe6I/AAAAAAAAAEY/5cX39-aSOhs/s1600-h/rem.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp3.blogger.com/_IhUgQ74eqyk/SIfW69tPe6I/AAAAAAAAAEY/5cX39-aSOhs/s200/rem.jpg" alt="" id="BLOGGER_PHOTO_ID_5226382201071827874" border="0" /&gt;&lt;/a&gt;5. R.E.M. D.L.C.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Wait, what did you say Microsoft after a long uncontrollably uncomfortable pause?&lt;span style=""&gt;  &lt;/span&gt;Did you say we get to download three new R.E.M. songs before they actually come out on the new Guitar Hero?&lt;span style=""&gt;  &lt;/span&gt;YAY.&lt;span style=""&gt;  &lt;/span&gt;The most uncomfortable aspect was the fact that no one clapped when he announced it.&lt;span style=""&gt;  &lt;/span&gt;It’s like if I were to tell you that at the bottom of this blog entry is going to be something really great, I just cannot wait to tell you what it is and then wait about ten seconds of awkwardness and then tell you the surprise is a picture of OJ Simpson in court.&lt;span style=""&gt;  &lt;/span&gt;Sure some people, especially from the early 90s, would enjoy it, but overall… I guess what I’m trying to say is that THIS ISN’T 1993 ANYMORE PEOPLE!&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_IhUgQ74eqyk/SIfXEN5-SLI/AAAAAAAAAEg/8O0FiXRBXAU/s1600-h/miitoo.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp3.blogger.com/_IhUgQ74eqyk/SIfXEN5-SLI/AAAAAAAAAEg/8O0FiXRBXAU/s200/miitoo.jpg" alt="" id="BLOGGER_PHOTO_ID_5226382360039016626" border="0" /&gt;&lt;/a&gt;4. You’re in the movies / Mii As Well&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Take the Gameboy camera, combine it with a cry to be part of this new casual market and You are in the movies! If you saw it then you know what I am talking about, what a waist of time this thing looks like.&lt;span style=""&gt;  &lt;/span&gt;HEY LOOK AT US WE HAVE TECHNOLOGY FROM FIVE YEARS AGO THAT WE ARE FINALLY ALLOWING YOU TO USE… um FINALLY. &lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;And while the avatars are not the worst thing ever they certainly prove that copying is everything in this industry.&lt;span style=""&gt;  &lt;/span&gt;I would not be surprised if the PS4 as well as the next Wii have achievement points.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_IhUgQ74eqyk/SIfXb_6JBTI/AAAAAAAAAEw/VW4oL0BRFlE/s1600-h/200707-E3-ChewbaccaAndJackTretton.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp1.blogger.com/_IhUgQ74eqyk/SIfXb_6JBTI/AAAAAAAAAEw/VW4oL0BRFlE/s200/200707-E3-ChewbaccaAndJackTretton.jpg" alt="" id="BLOGGER_PHOTO_ID_5226382768598484274" border="0" /&gt;&lt;/a&gt;3. Jack Tretton / PS2 Shitware&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Dear Mr. Tretton,&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;You were so boring to watch.&lt;span style=""&gt;  &lt;/span&gt;You were the equivalent to staring at a woman complaining about taking her kids skiing.&lt;span style=""&gt;  &lt;/span&gt;Your discussion about how PS2 still has a bunch of great games coming out for it, namely EA Sports games and LEGO Ghostbusters or whatever block game is coming out next.&lt;span style=""&gt;  &lt;/span&gt;It was stupid and pointless… oh and so is the PSP, just so you know.&lt;span style=""&gt;  &lt;/span&gt;Next time you are next to a local EB Gamestop Mr. Tretton I suggest you look at how many games are coming out for the PSP as compared to anything else.&lt;span style=""&gt;  &lt;/span&gt;Seriously, it feels like there are more games coming out for Nintendo64 then that damn handheld machine.&lt;span style=""&gt;  &lt;/span&gt;Oh and one more thing, it was an automatic FAIL with no Wookies this year!&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_IhUgQ74eqyk/SIfXnA9lgpI/AAAAAAAAAE4/7w4nTlgc_6A/s1600-h/perpendicular-car-crash.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp2.blogger.com/_IhUgQ74eqyk/SIfXnA9lgpI/AAAAAAAAAE4/7w4nTlgc_6A/s200/perpendicular-car-crash.gif" alt="" id="BLOGGER_PHOTO_ID_5226382957859930770" border="0" /&gt;&lt;/a&gt;2.&lt;span style=""&gt;  &lt;/span&gt;Gran Turismo TV&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;This is actually the moment I left to relieve myself because this announcement was so god awful boring.&lt;span style=""&gt;  &lt;/span&gt;In today’s day and age of the internet and… brace yourself, the SPEED Network on cable, for some reason Sony felt it appropriate to make a channel of all cars and racing on the Sony Network.&lt;span style=""&gt;  &lt;/span&gt;Was probably the most boring announcement on the show, that is unless you race cars, which if you do you are probably to busy having fun to not watch this shitty new idea.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_IhUgQ74eqyk/SIfX7atHChI/AAAAAAAAAFA/H0UZcHe-S2Q/s1600-h/MarioDance.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp1.blogger.com/_IhUgQ74eqyk/SIfX7atHChI/AAAAAAAAAFA/H0UZcHe-S2Q/s200/MarioDance.jpg" alt="" id="BLOGGER_PHOTO_ID_5226383308367530514" border="0" /&gt;&lt;/a&gt;1. Nintendo pooping on my chest.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;Don’t get me wrong, Wii Sports Resort look wonderful, as does Animal Crossing: City Folk and… wait, that’s really all they talked about!&lt;span style=""&gt;  &lt;/span&gt;Come on Nintendo, I love you, so what are you so afraid of?&lt;span style=""&gt;  &lt;/span&gt;I know deep down E3 is made for your stockholders so they know what they are getting themselves into, but seriously, when Iwata sends out a formal apology to the hardcore gamer, then you are admitting defeat.&lt;span style=""&gt;  &lt;/span&gt;Wii Motion Plus is awesome, but I don’t want to buy FOUR OF THEM.&lt;span style=""&gt;  &lt;/span&gt;I already have to much shit in my house, let alone more peripheral.&lt;span style=""&gt;  &lt;/span&gt;You guys should have saved this for Wii II: Cruise Control.&lt;span style=""&gt;  &lt;/span&gt;I do sound disappointed but listen; I still love ya man, with all my heart.&lt;span style=""&gt;  &lt;/span&gt;I really enjoyed those long nights together when my girlfriend was super jealous of you and when I chose not to socialize in fifth grade because Banjo—Kazooie was way to addicting.&lt;span style=""&gt;  &lt;/span&gt;You seem to realize what went wrong and lets just assume hopefully it doesn’t happen again.&lt;/p&gt;Tune in tomorrow where we talk about the wonderful surprises that were randomly placed throughout E3 like quality in a Will Ferrel movie!  &lt;--- That means that Will Ferrel movies are bad and normally have like one or two good things going for them which always have nothing to do with Mr. Ferrel.&lt;br /&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5247061166244777287-7140512334655313643?l=fourthpersongaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fourthpersongaming.blogspot.com/feeds/7140512334655313643/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5247061166244777287&amp;postID=7140512334655313643' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/7140512334655313643'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/7140512334655313643'/><link rel='alternate' type='text/html' href='http://fourthpersongaming.blogspot.com/2008/07/e3-fail.html' title='E3 FAIL'/><author><name>Chris Bucca Taylor</name><uri>http://www.blogger.com/profile/14851440664240965509</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp2.blogger.com/_IhUgQ74eqyk/SIfdpEApVWI/AAAAAAAAAFQ/3rTh1I6Fr3s/s72-c/e308.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5247061166244777287.post-3119833238345004084</id><published>2008-07-12T13:26:00.011-04:00</published><updated>2008-07-12T14:08:58.757-04:00</updated><title type='text'>Back in the day...</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_IhUgQ74eqyk/SHjqlRciZgI/AAAAAAAAACo/rRhoz-2dZgM/s1600-h/BBY+1997+Mario.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://bp1.blogger.com/_IhUgQ74eqyk/SHjqlRciZgI/AAAAAAAAACo/rRhoz-2dZgM/s320/BBY+1997+Mario.jpg" alt="" id="BLOGGER_PHOTO_ID_5222181693995247106" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here ye here ye, here are thee sales from this weeks Best Buy circular.  Check out the price of the one gig hard drive or the Mad About You soundtrack available on cassette!  Rejoice in the 35 mm cameras and the 30 message pager!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And we complain about 60 dollar PS360 games. Ha!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp2.blogger.com/_IhUgQ74eqyk/SHjq0ZKffsI/AAAAAAAAACw/O_hGLF2aXDU/s1600-h/BBY+1997+1.jpg"&gt;&lt;img style="cursor: pointer;" src="http://bp2.blogger.com/_IhUgQ74eqyk/SHjq0ZKffsI/AAAAAAAAACw/O_hGLF2aXDU/s200/BBY+1997+1.jpg" alt="" id="BLOGGER_PHOTO_ID_5222181953765080770" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_IhUgQ74eqyk/SHjshd1YFcI/AAAAAAAAADA/uH7ADMd38ug/s1600-h/BBY+1997+3.jpg"&gt; &lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp0.blogger.com/_IhUgQ74eqyk/SHjyDQFhsZI/AAAAAAAAADg/9So4wry_rpg/s1600-h/BBY+1997+2.jpg"&gt;&lt;img style="cursor: pointer;" src="http://bp0.blogger.com/_IhUgQ74eqyk/SHjyDQFhsZI/AAAAAAAAADg/9So4wry_rpg/s200/BBY+1997+2.jpg" alt="" id="BLOGGER_PHOTO_ID_5222189905607766418" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_IhUgQ74eqyk/SHjshd1YFcI/AAAAAAAAADA/uH7ADMd38ug/s1600-h/BBY+1997+3.jpg"&gt;&lt;img style="cursor: pointer;" src="http://bp3.blogger.com/_IhUgQ74eqyk/SHjshd1YFcI/AAAAAAAAADA/uH7ADMd38ug/s200/BBY+1997+3.jpg" alt="" id="BLOGGER_PHOTO_ID_5222183827624433090" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_IhUgQ74eqyk/SHjt4pvZfVI/AAAAAAAAADI/LKei0vAPb8s/s1600-h/BBY+1997+4.jpg"&gt;&lt;img style="cursor: pointer;" src="http://bp1.blogger.com/_IhUgQ74eqyk/SHjt4pvZfVI/AAAAAAAAADI/LKei0vAPb8s/s200/BBY+1997+4.jpg" alt="" id="BLOGGER_PHOTO_ID_5222185325469203794" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_IhUgQ74eqyk/SHjuvrk7eVI/AAAAAAAAADQ/Bi7lG7xrVJI/s1600-h/BBY+1997+5.jpg"&gt;&lt;img style="cursor: pointer;" src="http://bp3.blogger.com/_IhUgQ74eqyk/SHjuvrk7eVI/AAAAAAAAADQ/Bi7lG7xrVJI/s200/BBY+1997+5.jpg" alt="" id="BLOGGER_PHOTO_ID_5222186270854969682" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_IhUgQ74eqyk/SHjshd1YFcI/AAAAAAAAADA/uH7ADMd38ug/s1600-h/BBY+1997+3.jpg"&gt; &lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp1.blogger.com/_IhUgQ74eqyk/SHjw0i1V68I/AAAAAAAAADY/KYUNfMSI3TU/s1600-h/BBY+1997+6.jpg"&gt;&lt;img style="cursor: pointer;" src="http://bp1.blogger.com/_IhUgQ74eqyk/SHjw0i1V68I/AAAAAAAAADY/KYUNfMSI3TU/s200/BBY+1997+6.jpg" alt="" id="BLOGGER_PHOTO_ID_5222188553430494146" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://bp3.blogger.com/_IhUgQ74eqyk/SHjywMMhB3I/AAAAAAAAADo/yBWh5V66fhg/s1600-h/BBY+1997+7.jpg"&gt;&lt;img style="cursor: pointer;" src="http://bp3.blogger.com/_IhUgQ74eqyk/SHjywMMhB3I/AAAAAAAAADo/yBWh5V66fhg/s200/BBY+1997+7.jpg" alt="" id="BLOGGER_PHOTO_ID_5222190677657454450" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5247061166244777287-3119833238345004084?l=fourthpersongaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fourthpersongaming.blogspot.com/feeds/3119833238345004084/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5247061166244777287&amp;postID=3119833238345004084' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/3119833238345004084'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/3119833238345004084'/><link rel='alternate' type='text/html' href='http://fourthpersongaming.blogspot.com/2008/07/back-in-day.html' title='Back in the day...'/><author><name>Chris Bucca Taylor</name><uri>http://www.blogger.com/profile/14851440664240965509</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://bp1.blogger.com/_IhUgQ74eqyk/SHjqlRciZgI/AAAAAAAAACo/rRhoz-2dZgM/s72-c/BBY+1997+Mario.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5247061166244777287.post-5253556129639179787</id><published>2008-07-09T15:18:00.002-04:00</published><updated>2008-07-09T15:20:33.610-04:00</updated><title type='text'>PSP: The Song</title><content type='html'>As the director I felt it my duty to post this video on my blog.&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4glbUFOP2As&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/4glbUFOP2As&amp;amp;hl=en&amp;amp;fs=1&amp;amp;rel=0&amp;amp;color1=0x2b405b&amp;amp;color2=0x6b8ab6" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;I hope this is enjoyable.&lt;br /&gt;&lt;br /&gt;Side note:  I'm a DS guy myself, but what the DS lacks is an awesome theme song unlike the One Screen master called the PSP!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5247061166244777287-5253556129639179787?l=fourthpersongaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fourthpersongaming.blogspot.com/feeds/5253556129639179787/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5247061166244777287&amp;postID=5253556129639179787' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/5253556129639179787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/5253556129639179787'/><link rel='alternate' type='text/html' href='http://fourthpersongaming.blogspot.com/2008/07/psp-song.html' title='PSP: The Song'/><author><name>Chris Bucca Taylor</name><uri>http://www.blogger.com/profile/14851440664240965509</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5247061166244777287.post-6147649227240744353</id><published>2008-05-29T15:48:00.004-04:00</published><updated>2008-05-29T15:57:16.207-04:00</updated><title type='text'>Dirty Little Secret</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_IhUgQ74eqyk/SD8KXotsTYI/AAAAAAAAACY/SXI4mCdXPqA/s1600-h/gamestop+ms.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_IhUgQ74eqyk/SD8KXotsTYI/AAAAAAAAACY/SXI4mCdXPqA/s320/gamestop+ms.jpg" alt="" id="BLOGGER_PHOTO_ID_5205891095445917058" border="0" /&gt;&lt;/a&gt;                                                Finally, An EB Gamestop Speaks the Truth!&lt;br /&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;&lt;span style=""&gt;           &lt;/span&gt;I still remember when I was little and Donkey Kong Country 3: Dixie Kong’s Double Trouble was just being released.&lt;span style=""&gt;  &lt;/span&gt;My self made videogame money collecting envelope was burning a hole in my pocket as I waited patiently to pick up my reserved copy at the local Toys R’ Us.&lt;span style=""&gt;  &lt;/span&gt;Putting ten bucks down on a game was all I had to do in order to guarantee myself a copy the day it came out… well the day &lt;i&gt;after&lt;/i&gt; it came out, considering the release date is actually the shipping date, but nonetheless I was one ecstatic nine year old.&lt;span style=""&gt;  &lt;/span&gt;Now fast forward about 13 years and I am now the man behind the counter at a Gamestop, attempting to afford college, and asking people if they want to reserve anything.&lt;span style=""&gt;  &lt;/span&gt;Five dollars is all you need now to reserve the latest alien versus human space epic shooter.&lt;span style=""&gt;  &lt;/span&gt;In fact, you do not even need your receipt anymore, for your local EB Gamestop has all your information saved on their respective computers, everything about you, even your birthday.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;            &lt;/span&gt;At around 11:55 pm toward the end of a delightful September’s day a local Commerce Bank employee came into our store looking to reserve yet another one of these alien vs. human space epic shooters, which I believe goes by the name of Halo 3.&lt;span style=""&gt;  &lt;/span&gt;The game was going to be released in about five minutes, but paying for the full thing, all 63 dollars and 49 cents of it guaranteed him a quick pick-up after the clocked ticked to the next day.&lt;span style=""&gt;  &lt;/span&gt;In order to take his reserve, and his money, I first needed to bring up his information.&lt;span style=""&gt;  &lt;/span&gt;I asked for his phone number and received it.&lt;span style=""&gt;  &lt;/span&gt;As a regular customer his name came up as did any game he had reserved and has yet to pick up.&lt;span style=""&gt;  &lt;/span&gt;At that moment I noticed something special, for him anyway, which was the fact that he had a fully paid off copy of another alien versus human epic shooter, I believe called Gears of War, and I could simply transfer the balance to Halo 3 giving him what would now seem like a free game.&lt;span style=""&gt;  &lt;/span&gt;He was overjoyed at the prospect of not having to shell out any of his hard earned cash and gladly accepted the balance transfer.&lt;span style=""&gt;  &lt;/span&gt;After the transaction was complete my manager took me aside and what she said changed my whole outlook on EB Gamestop forever.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;            &lt;/span&gt;EB Gamestop is a multimillion dollar corporation owned by Barnes and Noble, but I always assumed that they were one of those &lt;i&gt;good&lt;/i&gt; monopolies… you know like… Febreeze.&lt;span style=""&gt;  &lt;/span&gt;She brings me to the other computer and types in a couple of secret manager passwords which brings up a screen of released games with a number next to each one.&lt;span style=""&gt;  &lt;/span&gt;She immediately scrolls down to Madden 08 and points at the number.&lt;span style=""&gt;  &lt;/span&gt;“How many people have this game reserved?” she asked.&lt;span style=""&gt;  &lt;/span&gt;And then I realized that the number next to the game represents the people who still have the game reserved. “42”, I respond completely flabbergasted.&lt;span style=""&gt;  &lt;/span&gt;She then said, “People often forget where they reserved a game, pick it up somewhere else, or just do not care.&lt;span style=""&gt;  &lt;/span&gt;Now while corporate does not just come out and say it, they really do not like us to remind people they have things reserved that already passed because at the year anniversary of that game’s release date, the reserve sku and the money magically disappear.”&lt;span style=""&gt;  &lt;/span&gt;Not knowing what to say next I got extremely curious and asked her to scroll down to Legend of Zelda: Twilight Princess for the Gamecube and to my astonishment there was still a shocking 99 reserves in our system, which on December 3&lt;sup&gt;rd&lt;/sup&gt; would disappear forever.&lt;span style=""&gt;  &lt;/span&gt;The reason why so many people never picked up this title was because it kept getting delayed until it finally switched systems to the Wii and then no one picked up there reserved copy of the GCN version.&lt;span style=""&gt;  &lt;/span&gt;EB Gamestop must hold a happy dance dance party whenever a game gets delayed (I’m looking at you Grand Theft Auto IV).&lt;span style=""&gt;  &lt;/span&gt;If we are to assume that each person only put five bucks down on Twilight Princess GCN, it would amass to approximately 495 dollars, or as I like to think of it: the price of an 80 gig Playstation 3, of free money for EB Gamestop.&lt;span style=""&gt;  &lt;/span&gt;And that is just our store; there is an EB and a Gamestop in this mall, not to mention three more within a 15 mile radius around the mall.&lt;span style=""&gt;  &lt;/span&gt;She then tells me “Since he had a fully paid off copy of Gears of War in our computers, what most likely happened is he picked up the game and paid for it in full but the cashier never properly cashed out the order”.&lt;span style=""&gt;  &lt;/span&gt;So in this case I accidentally just &lt;i&gt;screwed over&lt;/i&gt; EB Gamestop, which at that moment I had no remorse for whatsoever.&lt;span style=""&gt;  &lt;/span&gt;So here is EB Gamestop’s dirty little secret out and all over the internet.&lt;span style=""&gt;  &lt;/span&gt;And this comes with a warning for all of you out there, for the next time you reserve your copy of the next epic alien versus big guy in suit videogame, take precaution and make sure you not only remember you have the game reserved, but also which of the 10,000 EB Gamestop locations you reserved it at!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5247061166244777287-6147649227240744353?l=fourthpersongaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fourthpersongaming.blogspot.com/feeds/6147649227240744353/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5247061166244777287&amp;postID=6147649227240744353' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/6147649227240744353'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/6147649227240744353'/><link rel='alternate' type='text/html' href='http://fourthpersongaming.blogspot.com/2008/05/dirty-little-secret.html' title='Dirty Little Secret'/><author><name>Chris Bucca Taylor</name><uri>http://www.blogger.com/profile/14851440664240965509</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_IhUgQ74eqyk/SD8KXotsTYI/AAAAAAAAACY/SXI4mCdXPqA/s72-c/gamestop+ms.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5247061166244777287.post-3449716107089479967</id><published>2008-05-29T02:09:00.005-04:00</published><updated>2008-05-29T02:24:30.913-04:00</updated><title type='text'>WiiCoffin</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_IhUgQ74eqyk/SD5LPItsTVI/AAAAAAAAACA/OJO-i4eqJBU/s1600-h/BG%26E2+SW.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_IhUgQ74eqyk/SD5LPItsTVI/AAAAAAAAACA/OJO-i4eqJBU/s320/BG%26E2+SW.jpg" alt="" id="BLOGGER_PHOTO_ID_5205680942696123730" border="0" /&gt;&lt;/a&gt;                                                                                         Dreaming of a time without shovelware...&lt;span style=""&gt;&lt;br /&gt;&lt;/span&gt;&lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;span style=""&gt;            &lt;/span&gt;So, in case you missed it, Ubisoft held their press conference this week and Beyond Good and Evil 2 was not only officially confirmed, but we got a &lt;a href="http://www.gamersyde.com/stream_7321_en.html"&gt;teaser traile&lt;/a&gt;&lt;a href="http://www.gamersyde.com/stream_7321_en.html"&gt;r&lt;/a&gt; complete with Uncle Pey’j, the snorting of insects, and our fearless, female protagonist hidden behind a parasol.&lt;span style=""&gt;  &lt;/span&gt;But in case you missed it, you can find it &lt;a href="http://www.gamersyde.com/stream_7321_en.html"&gt;here&lt;/a&gt; and &lt;a href="http://www.gamersyde.com/stream_7321_en.html"&gt;here&lt;/a&gt;… and &lt;a href="http://www.gamersyde.com/stream_7321_en.html%5C"&gt;here&lt;/a&gt;.&lt;span style=""&gt;  &lt;/span&gt;The biggest surprise was perhaps the fact that many in the gaming community felt the game would be confirmed for the&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_IhUgQ74eqyk/SD5Lf4tsTWI/AAAAAAAAACI/xJbbp3vjVxI/s1600-h/RS.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://4.bp.blogspot.com/_IhUgQ74eqyk/SD5Lf4tsTWI/AAAAAAAAACI/xJbbp3vjVxI/s320/RS.jpg" alt="" id="BLOGGER_PHOTO_ID_5205681230458932578" border="0" /&gt;&lt;/a&gt; Wii, especially with the picture taking and Zelda fighting aspects behind the game.&lt;span style=""&gt;  &lt;/span&gt;But alas that was just one of the many wildest dreams from Nintendo fanboys. (That and &lt;st1:place st="on"&gt;&lt;st1:placename st="on"&gt;Magic&lt;/st1:placename&gt; &lt;st1:placetype st="on"&gt;Kingdom&lt;/st1:placetype&gt;&lt;/st1:place&gt; Hearts… please god please!)&lt;span style=""&gt;  &lt;/span&gt;And while the platforming genre is forcing its head out from the depths of gaming obscurity, one question must remain: has the choice of placing BG&amp;amp;E2 on the PS360 put the final nail in the coffin in 3&lt;sup&gt;rd&lt;/sup&gt; party Nintendo “hardcore…iness”?&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;            &lt;/span&gt;As they always say, there are multiple nails that are smashed into a coffin before it is finally buried.&lt;span style=""&gt;  &lt;/span&gt;The first nail I can think of in the 3&lt;sup&gt;rd&lt;/sup&gt; party coffin was the complete and utter failure of Red Steel.&lt;span style=""&gt;  &lt;/span&gt;The game did not only fail commercially, it failed in the hearts of every gamer around the world.&lt;span style=""&gt;  &lt;/span&gt;And by that I mean… THE GAME SUCKED.&lt;span style=""&gt;  &lt;/span&gt;It was rushed, poorly executed, and just overall bad.&lt;span style=""&gt; &lt;/span&gt;There was so much promise with the game; after all it was the first Wii game we saw in pictures.&lt;span style=""&gt;  &lt;/span&gt;As the first big “hardcore” third party game we saw, the game was set to make or break the Wii.&lt;span style=""&gt;  &lt;/span&gt;Other companies, including Ubisoft who published it, watched how it sold and based how well hardcore games sell on the Wii.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;            &lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_IhUgQ74eqyk/SD5LpotsTXI/AAAAAAAAACQ/mmOL7Vxl_bA/s1600-h/BL.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 235px; height: 271px;" src="http://3.bp.blogspot.com/_IhUgQ74eqyk/SD5LpotsTXI/AAAAAAAAACQ/mmOL7Vxl_bA/s320/BL.jpg" alt="" id="BLOGGER_PHOTO_ID_5205681397962657138" border="0" /&gt;&lt;/a&gt;The game sold just sort of a million copies which surprisingly is not that bad.&lt;span style=""&gt;  &lt;/span&gt;But the companies still gambled all their moneys on prettier graphics and boring play control.&lt;span style=""&gt;  &lt;/span&gt;Beyond Good and Evil and Psychonauts have always been intertwined as two highly received games that sold like the opposite of hot cakes (cold cakes?).&lt;span style=""&gt;  &lt;/span&gt;And now both their sequel, BG&amp;amp;E2 and spiritual sequel, Brutal Legend are coming out exclusively for the PS360, there seems to be final nail in the Wii 3&lt;sup&gt;rd&lt;/sup&gt; party hardcore coffin.&lt;span style=""&gt;  &lt;/span&gt;Other nails include No More Heroes, shovelware and a lack of hard drive support.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;            &lt;/span&gt;So will the Wii ever have hardcore games?&lt;span style=""&gt;  &lt;/span&gt;Will The Conduit save us all?&lt;span style=""&gt;  &lt;/span&gt;Will the only games on the Wii be Nintendo made, ports of PS2/GCN games, and shovelware?&lt;span style=""&gt;  &lt;/span&gt;The world may never know.  Oh and that trailer for BG&amp;amp;E2 can also be found &lt;a href="http://www.gamersyde.com/stream_7321_en.html"&gt;here!&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5247061166244777287-3449716107089479967?l=fourthpersongaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fourthpersongaming.blogspot.com/feeds/3449716107089479967/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5247061166244777287&amp;postID=3449716107089479967' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/3449716107089479967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/3449716107089479967'/><link rel='alternate' type='text/html' href='http://fourthpersongaming.blogspot.com/2008/05/wiicoffin.html' title='WiiCoffin'/><author><name>Chris Bucca Taylor</name><uri>http://www.blogger.com/profile/14851440664240965509</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_IhUgQ74eqyk/SD5LPItsTVI/AAAAAAAAACA/OJO-i4eqJBU/s72-c/BG%26E2+SW.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5247061166244777287.post-3953544139855510654</id><published>2008-05-22T18:27:00.004-04:00</published><updated>2008-05-22T18:32:17.668-04:00</updated><title type='text'>A Piece of Cake.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_IhUgQ74eqyk/SDX0LYtsTTI/AAAAAAAAABw/yWcQOxouQYo/s1600-h/Smash+Box.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_IhUgQ74eqyk/SDX0LYtsTTI/AAAAAAAAABw/yWcQOxouQYo/s320/Smash+Box.jpg" alt="" id="BLOGGER_PHOTO_ID_5203333420946312498" border="0" /&gt;&lt;/a&gt;                                                        Awesome box, far surpasses the GCN version's boxart,&lt;br /&gt;                                                   yet we are left without the king of the jungle.&lt;br /&gt;&lt;br /&gt;&lt;span style=""&gt;&lt;/span&gt;&lt;p class="MsoNormal"&gt;&lt;span style=""&gt;            &lt;/span&gt;Alcoholism is a disease, and according to the late comedian Mitch Hedberg it is the only disease you can get yelled at for having.&lt;span style=""&gt;  &lt;/span&gt;Obviously Mr. Hedberg has never grasped his palm around a Nintendo controller to gear up and play Super Smash Bros.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;            &lt;/span&gt;Super Smash Bros. Brawl for the Nintendo Wii is the third iteration in the fighting series.&lt;span style=""&gt;  &lt;/span&gt;The game takes every major Nintendo character from the past 25 year of Nintendo history pits them together in arguably the most epic game Nintendo has ever made.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;            &lt;/span&gt;Not much has changed to the Smash formula which premiered in Super Smash Bros. for the Nintendo 64 in 1999.&lt;span style=""&gt;  &lt;/span&gt;Gamers pick a character, a stage, and they duke it out with two buttons, one for specials and one for smash attacks, a jump button, and a shield.&lt;span style=""&gt;  &lt;/span&gt;The main goal is to knock up the opponent’s life meter to a high enough percentage where they will become weak and easier to “smash” off the board.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;            &lt;/span&gt;The character count now comes in at a staggering 37 characters, up from the 26 characters in its predecessor (Super Smash Bros. Melee for the Gamecube), and far surpassing the measly 12 from the original.&lt;span style=""&gt;  &lt;/span&gt;Every character from Melee is included with the exception of Young Link, Mewtwo, Pichu, and Dr. Mario who were more or less “fill-in” characters.&lt;span style=""&gt;  &lt;/span&gt;Everyone ranging from Mario to Diddy Kong, to even Sega’s mascot the blue blur, Sonic and Solid Snake from Metal Gear Solid fame have decided to “join the brawl”.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;            &lt;/span&gt;Creator Masahiro Sakurai, who also created Kirby, beefed up and trimmed different ingredients of Smash in order to make a better rounded game, perhaps his greatest addition is the new adventure mode, The Subspace Emissary.&lt;span style=""&gt;  &lt;/span&gt;One or two players are aloud to take part in an epic fight between good and evil in a mixture of platforming, fighting, and even RPG elements.&lt;span style=""&gt;  &lt;/span&gt;These are all baked to perfection to create an outstanding side-scrolling experience, something that has been missing from the gaming scene for the last ten years.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;            &lt;/span&gt;The icing on this deliciously addicting cake are the graphics, music and computer generated cut-scenes that tie The Subspace Emissary together.&lt;span style=""&gt;  &lt;/span&gt;Sakurai collaborated with 36 different composers from all around the gaming industry to bring forth a soundtrack that is not like anything else.&lt;span style=""&gt;  &lt;/span&gt;Everything from the Mario Theme (from 1985) to the Metal Gear Solid 4 Love Theme graces this game with ease.&lt;span style=""&gt;  &lt;/span&gt;Finally Nintendo and Sakurai have decided to take full responsibility and overhaul the soundtrack with epic chorus and full piece orchestra.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;            &lt;/span&gt;Nintendo finally made a smart decision with their online strategy and put an online mode into Brawl.&lt;span style=""&gt;  &lt;/span&gt;The only way to play a friend though is to manually swap 12 digit friend codes.&lt;span style=""&gt;  &lt;/span&gt;Gamers will then have to wait for Nintendo to approve the two codes over the next couple days.&lt;span style=""&gt;  &lt;/span&gt;The lack of easily playing a friend online and the inability to voice communication are two things Nintendo have decided to do in order to protect children.&lt;span style=""&gt;  &lt;/span&gt;Obviously this makes no sense on a gaming device that can search any website on the internet.&lt;span style=""&gt;  &lt;/span&gt;But biggest complaint that can be found with this game is that it is &lt;i&gt;more&lt;/i&gt; of the same thing.&lt;span style=""&gt;  &lt;/span&gt;If Sakurai even attempts in creating another Super Smash Bros. then he will most likely have to rehaul the entire game, or keeping up with the cake analogies, find a new recipe.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;            &lt;/span&gt;Basically the game has everything, tight controls, evened out characters, an amazing character roster, one of the best videogame soundtracks ever, a full on ten hours single player adventure, thousands of things to collect, beautiful character and level design, an online mode, and something enjoyable and just fun to look at.&lt;span style=""&gt;  &lt;/span&gt;This is the game that eight friends from all over the world will play until wee hours of the morning with sweaty palms and Doritos, or Dr. Pepper ridden breath. I give this game 9.5 cakes out of 10.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5247061166244777287-3953544139855510654?l=fourthpersongaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fourthpersongaming.blogspot.com/feeds/3953544139855510654/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5247061166244777287&amp;postID=3953544139855510654' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/3953544139855510654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/3953544139855510654'/><link rel='alternate' type='text/html' href='http://fourthpersongaming.blogspot.com/2008/05/piece-of-cake.html' title='A Piece of Cake.'/><author><name>Chris Bucca Taylor</name><uri>http://www.blogger.com/profile/14851440664240965509</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_IhUgQ74eqyk/SDX0LYtsTTI/AAAAAAAAABw/yWcQOxouQYo/s72-c/Smash+Box.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5247061166244777287.post-5130904416551615945</id><published>2008-05-22T18:01:00.004-04:00</published><updated>2008-05-22T18:26:27.785-04:00</updated><title type='text'>Cookie-cutter adaptation remake - The fall of originality?</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_IhUgQ74eqyk/SDXyR4tsTSI/AAAAAAAAABo/G9yQDTRQSJE/s1600-h/Halo+PS2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_IhUgQ74eqyk/SDXyR4tsTSI/AAAAAAAAABo/G9yQDTRQSJE/s320/Halo+PS2.jpg" alt="" id="BLOGGER_PHOTO_ID_5203331333592206626" border="0" /&gt;&lt;/a&gt;                                                                                                                        Woulda Coulda Shoulda&lt;br /&gt;&lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;br /&gt;&lt;/span&gt;It is quite amazing to compare how many movies during the summer blockbuster season are original titles.&lt;span style=""&gt;  &lt;/span&gt;Adaptations, sequels, cookie-cutters and remakes are all the rage nowadays since they promise the studios money.&lt;span style=""&gt;  &lt;/span&gt;In videogames the same holds true. &lt;span style=""&gt; &lt;/span&gt;Sequels have always been an assumed prospect in the videogame world.&lt;span style=""&gt;  &lt;/span&gt;When a game lacks a sequel it normally means the game was not commercially successful (&lt;i style=""&gt;Psychonauts&lt;/i&gt;).&lt;span style=""&gt;  &lt;/span&gt;But a movie like &lt;i style=""&gt;Titanic&lt;/i&gt; for instance is highly commercially successful and it seems poposterous to even consider a &lt;i style=""&gt;Titanic 2: From the Bottom of the Ocean&lt;/i&gt;. Mario has saved the princess about 12 times in the past 20 years in the same time span John McClane only saved the world four.&lt;span style=""&gt;  &lt;/span&gt;In gaming we just expect it.&lt;span style=""&gt;  &lt;/span&gt;“New system, new Mario” is a pretty solid assumption.&lt;span style=""&gt;  &lt;/span&gt;But these franchises all come from the same thing, one idea… one game.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;            &lt;/span&gt;If you want to talk about the last generation of games and the most successful IPs then the words &lt;i style=""&gt;Halo&lt;/i&gt; and &lt;i style=""&gt;Grand Theft Auto&lt;/i&gt; will come up almost instantaneously.&lt;span style=""&gt;  &lt;/span&gt;But before last generation &lt;i style=""&gt;GTA&lt;/i&gt; was a fledging overhead running and gunning series while &lt;i style=""&gt;Halo&lt;/i&gt; was just a twinkle in some eye.&lt;span style=""&gt;  &lt;/span&gt;The original &lt;i style=""&gt;GTA&lt;/i&gt; appeared on DOS, Windows, and most notably the Playstation.&lt;span style=""&gt;  &lt;/span&gt;Released in 1997/8 no one ever predicted that this game would play catalyst to the most controversial game publisher in the business, Rockstar/Take-Two.&lt;span style=""&gt;  &lt;/span&gt;The game spawned two direct expansions as well as two sequels, the latter being the Playstation2’s true breadwinner, &lt;i style=""&gt;GTA III&lt;/i&gt;.&lt;span style=""&gt;  &lt;/span&gt;Before the PS2 though, &lt;i style=""&gt;GTA&lt;/i&gt; was nothing, in fact the entire sandbox game idea has already been done before.&lt;span style=""&gt;  &lt;/span&gt;&lt;i style=""&gt;Driver 2&lt;/i&gt; introduced gamers to a more open ended world where they had the freedom to steal cars and drive around for a large city back all the way back in 2000, two years before &lt;i style=""&gt;GTA III&lt;/i&gt;.&lt;span style=""&gt;  &lt;/span&gt;But &lt;i style=""&gt;III&lt;/i&gt; for some reason garnered more attention then either its predecessors or the Driver series.&lt;span style=""&gt;  &lt;/span&gt;It became a critical and financial hit and spawned about 500 sequels and copycats.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;            &lt;/span&gt;&lt;i style=""&gt;Halo&lt;/i&gt;’s story is even more interesting, and goes down in the record books as one of the greatest “what-if’s” in the history of gaming.&lt;span style=""&gt;  &lt;/span&gt;&lt;i style=""&gt;Halo&lt;/i&gt;, developed by Bungie, was originally intended to be released on the Playstation2.&lt;span style=""&gt;  &lt;/span&gt;But in the year 2000 Microsoft swept up Bungie with their money laden fingers and turned &lt;i style=""&gt;Halo: Combat Evolved&lt;/i&gt; into an exclusive.&lt;span style=""&gt;  &lt;/span&gt;When the game released with the Xbox in November 2001 it turned into more than just Microsoft’s main system seller.&lt;span style=""&gt;  &lt;/span&gt;The game sold millions, became a cultural phenomenon and spawned two sequels.&lt;span style=""&gt;  &lt;/span&gt;But the name &lt;i style=""&gt;Halo&lt;/i&gt; was never known as a “killer IP” before the game came out.&lt;span style=""&gt;  &lt;/span&gt;Microsoft took a chance and scored big time.&lt;span style=""&gt;  &lt;/span&gt;It would still be interesting to see what it would be like if the big M would have passed on the buyout and the game came out for the PS2.&lt;span style=""&gt;  &lt;/span&gt;Would it have been as highly well received?&lt;span style=""&gt;  &lt;/span&gt;Would the Xbox even have lasted?&lt;span style=""&gt;  &lt;/span&gt;Would I still get my butt kicked by a six year old online?&lt;span style=""&gt;  &lt;/span&gt;These are all wonderful questions but ultimately something we shall never know.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;            &lt;/span&gt;Games have to start somewhere.&lt;span style=""&gt;  &lt;/span&gt;Remember there used to be a time before a man in red overalls was affiliated with digital technology.&lt;span style=""&gt;  &lt;/span&gt;But every franchise has to start somewhere.&lt;span style=""&gt;  &lt;/span&gt;The entire industry basis their yearly profits off of mostly sequels.&lt;span style=""&gt;  &lt;/span&gt;They cannot afford to take a chance.&lt;span style=""&gt;  &lt;/span&gt;If someone even attempts to be creative with an original IP that is not a sequel then they will fail… or become incredibly successful.&lt;span style=""&gt;  &lt;/span&gt;The fall of Clover Studios was the testament to the sequel/franchise business that we are all obsessed with.&lt;span style=""&gt;  &lt;/span&gt;But the future still looks bright.&lt;span style=""&gt;  &lt;/span&gt;The newly formed Platinum Games, Gamecock Publishing Studio, and &lt;i style=""&gt;Beyond Good and Evil 2&lt;/i&gt; (which has been quietly confirmed) are all great signs of amazing things to come.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5247061166244777287-5130904416551615945?l=fourthpersongaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fourthpersongaming.blogspot.com/feeds/5130904416551615945/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5247061166244777287&amp;postID=5130904416551615945' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/5130904416551615945'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/5130904416551615945'/><link rel='alternate' type='text/html' href='http://fourthpersongaming.blogspot.com/2008/05/cookie-cutter-adaptation-remake-fall-of.html' title='Cookie-cutter adaptation remake - The fall of originality?'/><author><name>Chris Bucca Taylor</name><uri>http://www.blogger.com/profile/14851440664240965509</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_IhUgQ74eqyk/SDXyR4tsTSI/AAAAAAAAABo/G9yQDTRQSJE/s72-c/Halo+PS2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5247061166244777287.post-8868452353316989397</id><published>2008-05-13T15:54:00.007-04:00</published><updated>2008-05-13T16:33:56.144-04:00</updated><title type='text'>Box of Art</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://images.theglobeandmail.com/archives/RTGAM/images/20080424/WBwgtgameblog030120080424102752/okami_box.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://images.theglobeandmail.com/archives/RTGAM/images/20080424/WBwgtgameblog030120080424102752/okami_box.jpg" alt="" border="0" /&gt;&lt;/a&gt;IGN blemishes the cover of a game that is ironically enough all about art&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:courier new;"&gt;&lt;br /&gt;&lt;br /&gt;Again, this was written back in September of 2007.  Box art actually took off as an internet entity not to long after I wrote this.  Soon MTV Games started a weekly article that addressed new games and their box a&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:courier new;"&gt;rt, 1UP actually made a few editorials about&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:courier new;"&gt; some of the worst box art to ever see the a store shelf, and even Okami has had its fair share of giggl&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:courier new;"&gt;es with the IGN watermark gracing, or should I say ruining, its cover.  So here is m&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:courier new;"&gt;y proof that I was ahead of the game at one point even though I am now posting it eight months to late.  Oh well.  Anyway here is the editorial I promised you on Nintendo box art, enjoy:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Box of Art&lt;p class="MsoNormal"&gt;&lt;span style=""&gt;            &lt;/span&gt;Arguably the most important aspect of pushing a game to an unknown crowd is the boxart.&lt;span style=""&gt;  &lt;/span&gt;A lot has been said in the past couple months about crappy, false, and fixed art for boxes.&lt;span style=""&gt;  &lt;/span&gt;The most &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_IhUgQ74eqyk/SCn63ah0CSI/AAAAAAAAABg/DdXVFInzAdA/s1600-h/Mario+Galaxy+64.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_IhUgQ74eqyk/SCn63ah0CSI/AAAAAAAAABg/DdXVFInzAdA/s320/Mario+Galaxy+64.jpg" alt="" id="BLOGGER_PHOTO_ID_5199963074696841506" border="0" /&gt;&lt;/a&gt;recent addition has been the fixed Super Mario Galaxy boxart and a new Brawl placeholder/boxart that pops up every couple weeks.&lt;span style=""&gt;  &lt;/span&gt;The Metroid Prime 3: Corruption boxart caused quite a stir because of its lack of parallel with the quality of the game.&lt;span style=""&gt;  &lt;/span&gt;I believe within the past couple years Nintendo has felt boxart is not as important as it used to be.&lt;span style=""&gt;  &lt;/span&gt;Where there was once only one way to buy a game, in a box, there are now multiple ways.&lt;span style=""&gt;  &lt;/span&gt;This may also explain the lack of boxart on the virtual console, which is one thing I find particularly disturbing.&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://home.att.net/%7Echuckayoub/Revolver.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 200px;" src="http://home.att.net/%7Echuckayoub/Revolver.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;            &lt;/span&gt;It seems that album art is a million times more important in the acquisition of CDs and records than boxart for games and DVDs.&lt;span style=""&gt;  &lt;/span&gt;The actual band spends time and treats the album cover with respect and allows it to live up to the proper name that is art.&lt;span style=""&gt;  &lt;/span&gt;The album cover for The Beatles’ Revolver will always go down as a work of art alongside the cover for Banjo-Kazooie, but more current covers like Super Mario Sunshine from last generation makes me want to paint the wall with already digested chicken soup.&lt;span style=""&gt;  &lt;/span&gt;Even the cover to Banjo-Tooie was just the three main characters’ from the neck up, no wonder why the game sold so &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_IhUgQ74eqyk/SCn6UKh0CRI/AAAAAAAAABY/XoTb5bO8WAE/s1600-h/banjo-kazooie+boxarts.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_IhUgQ74eqyk/SCn6UKh0CRI/AAAAAAAAABY/XoTb5bO8WAE/s320/banjo-kazooie+boxarts.jpg" alt="" id="BLOGGER_PHOTO_ID_5199962469106452754" border="0" /&gt;&lt;/a&gt;poorly.&lt;span style=""&gt;  &lt;/span&gt;BK sold approximately 2 million copies worldwide since release while N-Sider.com shows BT at only 892,136.&lt;span style=""&gt;  &lt;/span&gt;Could this positive correlation between good boxart and good sales have anything to do with each other?&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;            &lt;/span&gt;&lt;br /&gt;Great boxart has been harder to find within these past two generations.&lt;span style=""&gt;  &lt;/span&gt;Games like Resident Evil 4: GCN Edition and Super Smash Bros. Melee both had sub par boxes as compared to the quality game found from within, but they still sold well anyway.&lt;span style=""&gt;  &lt;/span&gt;Very recently Nintendo has not been letting down boxart fanatics.&lt;span style=""&gt;  &lt;/span&gt;The new Super Mario Galaxy box is very reminiscent of Super Mario 64 while the Twilight Princess box is probably the coolest thing on the earth.&lt;span style=""&gt;  &lt;/span&gt;And there has been a wonderful continuity with all of the Legend of Zelda art from the NES game all the way up to TP as you can see here:&lt;/p&gt;&lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;o:p&gt; &lt;/o:p&gt;&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_IhUgQ74eqyk/SCn48qh0CPI/AAAAAAAAABI/RKLyXHveMWA/s1600-h/Untitled-1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 646px; height: 48px;" src="http://2.bp.blogspot.com/_IhUgQ74eqyk/SCn48qh0CPI/AAAAAAAAABI/RKLyXHveMWA/s400/Untitled-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5199960965867899122" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p class="MsoNormal"&gt;Every boxart has a nice diligent Legend of Zelda and its respective subtitle and background.&lt;span style=""&gt;  &lt;/span&gt;They all are fairly simple except perhaps for the TP box which has plenty of subtle Hyrulean detail.&lt;span style=""&gt;  &lt;/span&gt;I think Nintendo is starting to get it.&lt;span style=""&gt;  &lt;/span&gt;They need the game to look pretty in order to capture that casual gamer they are going for.&lt;span style=""&gt;  &lt;/span&gt;Because is it true; people do judge a book by its cover and a game by its boxart.&lt;/p&gt;&lt;br /&gt;Okami picture special thanks to: &lt;a href="http://www.theglobeandmail.com/servlet/story/RTGAM.20080424.WBwgtgameblog030120080424102752/WBStory/WBwgtgameblog0301"&gt;The Globe and Mail&lt;/a&gt;&lt;br /&gt;Revolver picture special thanks to: &lt;a href="http://home.att.net/%7Echuckayoub/Revolver_Lyrics.html"&gt;Home.Att&lt;/a&gt;&lt;br /&gt;&lt;p class="MsoNormal"&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5247061166244777287-8868452353316989397?l=fourthpersongaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fourthpersongaming.blogspot.com/feeds/8868452353316989397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5247061166244777287&amp;postID=8868452353316989397' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/8868452353316989397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/8868452353316989397'/><link rel='alternate' type='text/html' href='http://fourthpersongaming.blogspot.com/2008/05/box-of-art.html' title='Box of Art'/><author><name>Chris Bucca Taylor</name><uri>http://www.blogger.com/profile/14851440664240965509</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_IhUgQ74eqyk/SCn63ah0CSI/AAAAAAAAABg/DdXVFInzAdA/s72-c/Mario+Galaxy+64.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5247061166244777287.post-4022393564338634971</id><published>2008-05-13T15:22:00.002-04:00</published><updated>2008-05-13T15:34:54.204-04:00</updated><title type='text'>Heroes of a Different Generation</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_IhUgQ74eqyk/SCns16h0CNI/AAAAAAAAAA4/bYYe4L0S6E8/s1600-h/66874-1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_IhUgQ74eqyk/SCns16h0CNI/AAAAAAAAAA4/bYYe4L0S6E8/s320/66874-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5199947655764248786" border="0" /&gt;&lt;/a&gt;                                     Just one of the many Kill Bill moments in No More Heroes&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:courier new;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It may have come out in January but I just made this site, so I'm posting the review for it now.  This review was published in my college newspaper, and I think it works on defining every aspect of the game in the 800 word limit they gave me.  One thing I did not get a chance to say in the review is that this game is a throwback to past generations of video game heroes, hence the name.  You will never be able to play a game that feels like a Nintendo64 or PSone game again, but this game tries to change that.  Johnny Touchdown wants to be retroactively put into the heroes of video game canon.  He never will due to the poor sales of this game.  As of right now No More Heroes is only 30 dead presidents at your local EB Gamestop new.  So support the developers and buy the game new... oh and support me and read this wonderful review of No More Heroes!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style=""&gt;            &lt;/span&gt;Pop culture author Chuck Klosterman once claimed video games as the rock n’ roll of our generation. Suda 51, the creator of No More Heroes, has stated that he wants to be the punk rocker of video games. And from the moment when you throw in No More Heroes and turn on your Wii, he makes his argument perfectly clear when his development team’s logo appears and says “Grasshopper Manufacture: Punk’s Not Dead”. Suda 51 managed to pack so much creativity and retro-goodness in order to create this highly stylized Wii exclusive, it would be a shame not to pick a copy up. &lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style=""&gt;            &lt;/span&gt;Right when the game begins it throws the gamer into the boots of Travis Touchdown, the 11&lt;sup&gt;th&lt;/sup&gt; best assassin in Santa Destroy, a fictional &lt;st1:place st="on"&gt;&lt;st1:state st="on"&gt;California&lt;/st1:state&gt;&lt;/st1:place&gt; city. In order to be number one Travis must kill through the top ten assassins. Suda decided to go after an over-the-top, retro style. The story is simple and lends itself well to the incredible manner and flair presented throughout the game. Some of the graphics and sound effects seem to come straight out of a game from the 1980s. The leader board that shows the gamer’s assassin rank, screams &lt;i&gt;Space Invaders&lt;/i&gt; while Travis’ life is represented as a pixilated heart.&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style=""&gt;            &lt;/span&gt;Throughout the game Travis wields his trusty lightsaber (here called a beam katana). Even though gamers may catch themselves button mashing multiple times throughout the game, the controls work surprisingly well. The motion controls, which are what the Wii is known for, are saved for slow motion decapitation, splitting someone in half with Travis’ trusty beam katana, or performing certain wrestling moves. The controls are polished and are one of the better qualities of the game. &lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style=""&gt;            &lt;/span&gt;Santa Destroy is an open world city, like Grand Theft Auto, and gives any gamer the ability to drive around and pick up simple missions like “Kill the CEO of the new fast food chain Pizza Butt”. Unlike GTA there is no stealing cars, instead Travis has one form of transportation, a highly stylized motorcycle. In the open world Travis can take on menial tasks like mow a lawn or collect coconuts in order to gain money or missions that require him to murder. Ironically enough, collecting garbage acquires Travis more cash than assassinating someone and both are strangely equal in fun. The gamer can also upgrade Travis with new shirts, bigger muscles or even a more powerful beam katana.&lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; text-indent: 0.5in;"&gt;The game loads when gamers go in or out of a building or start a mission. This would be annoying but Suda allowed for the gamer to move the little loading symbol up and down the screen to give even the most ADD gamer something to do. The heart of the game lies in the ten assassination missions. Throughout these levels gamers will see over glamorized murder and gratuitous sexual themes in the bucket load, but they are all there to give the game its own very good edge. The blood and amount of bad guys Travis fight seem very &lt;i&gt;Kill Bill&lt;/i&gt;. &lt;/p&gt;  &lt;p class="MsoNormal" style="text-align: justify; text-indent: 0.5in;"&gt;The sexual imagery comes in all forms from talking to Travis’ fellow co-worker on the phone while she puts on her clothes, to the save-points being located in bathrooms. That’s right, when you go to save Travis walks into a bathroom, unzips, and toilet paper appears covering his exposed parts asking if you want to save. Probably the best use of the gratuitousness, along with the Wii motion controls, is how the gamer must reactivate the beam katana’s battery power, which… I’ll just let your imagination do the work for you. &lt;/p&gt;    &lt;p class="MsoNormal" style="text-align: justify;"&gt;          There are a couple of small problems with the game. For instance the textures throughout Santa Destroy are very bland and suffer from pop-up, which is when things just appear on the screen from far away. And for the simple missions there is no retry option, gamers actually have to drive all the way back to the middle of the map, activate the mission, and then drive back to where the mission takes place. This is especially annoying when a gamer is in a mission where one must defeat every bad guy without being hit.&lt;br /&gt;&lt;span style=""&gt;     &lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p class="MsoNormal" style="text-align: justify;"&gt;&lt;span style=""&gt;        &lt;/span&gt;        But overall this game is wonderful; everything from the mix of Tarantino violence to Suda 51’s professed love of lucha libre wrestling. This game reaches into the bowels of masculine desire and rips them out for everyone to see. This is the first must own title for the Wii in 2008 and any hardcore gamers fantasy. Please do not miss this game. I give it a solid 8.5 out of 10.&lt;/p&gt; Picture from:  &lt;a href="http://www.omgnintendo.com"&gt;www.omgnintendo.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5247061166244777287-4022393564338634971?l=fourthpersongaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fourthpersongaming.blogspot.com/feeds/4022393564338634971/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5247061166244777287&amp;postID=4022393564338634971' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/4022393564338634971'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/4022393564338634971'/><link rel='alternate' type='text/html' href='http://fourthpersongaming.blogspot.com/2008/05/no-more-heroes.html' title='Heroes of a Different Generation'/><author><name>Chris Bucca Taylor</name><uri>http://www.blogger.com/profile/14851440664240965509</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_IhUgQ74eqyk/SCns16h0CNI/AAAAAAAAAA4/bYYe4L0S6E8/s72-c/66874-1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5247061166244777287.post-7431058964989803479</id><published>2008-04-22T01:26:00.003-04:00</published><updated>2008-04-22T01:51:18.807-04:00</updated><title type='text'>PAON and the Unknown</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_IhUgQ74eqyk/SA18wGCrsWI/AAAAAAAAAAw/DCwIStyrKxE/s1600-h/2372642317_c3e7287072.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 333px; height: 250px;" src="http://3.bp.blogspot.com/_IhUgQ74eqyk/SA18wGCrsWI/AAAAAAAAAAw/DCwIStyrKxE/s320/2372642317_c3e7287072.jpg" alt="" id="BLOGGER_PHOTO_ID_5191943111125479778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:courier new;"&gt;&lt;br /&gt;This article was also written back in the day before October, and those days would be September.  This was a little before DK: Jungle Climbers and DK: Barrel Blast were released to some of the best reviewed and critically acclaimed games of there time.  DKBB went on to win the prestigious "Best Game Forever" award from one of those really bad TV stations that try to appeal to men aged 16 to 35 and DKJC has since been called "Halo Killer" to the known land.  Or so I wish in my ever expanding mind.  But now ladies and gentlemints turn your head viewers down to the next couple paragraphs and learn about video game history, cause it's your history!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PAON and the Unknown&lt;br /&gt;&lt;br /&gt;     I still remember the moment; I just came home from school and grabbed my new Game Informer from the mail box.  I immediately went to my library, a.k.a. the bathroom, and flipped through the first ten pages. It was at that moment, on porcelain, when I knew my future would be changed forever, for there will be no Donkey Kong Racing, no Banjo-Kazooie 3, and no Perfect Dark 2 on a Nintendo system.  Rare was sold to Microsoft and a child's dreams were shattered.       Not that I was a child at the time, but when I was a child I dreamt of five million Donkey Kong Country games… all made by Rare with soundtracks by the great David Wise.  DKC2: Diddy's Kong Quest will go down as my favorite game of all time.  When Rare was bought out all I kept thinking about were the negatives, but in truth it all happened to work out fairly well.  Rare was bought out by Microsoft for $377 million.  At the time of the sale, Rare was not up to the developing standards of the rest of the industry, and they actually never were.  But at this time they just seemed… out of it.  The money must have looked pretty good to Nintendo who was just starting to conjure up a magical wand that would allow your body movements to be registered in the form of waggle.  We know this now because of certain patents from 2001 which have recently surfaced.  Basically I would assume the money cool 377 million Nintendo also conjured was thrown into the Wii.  Rare then pushed out two games for the Xbox, Grabbed by the Ghoulies, arguably Rare's worst game in the past 15 years and a remake of Conker's Bad Fur Day which looked and played beautifully but was ultimately nothing more than a four year old port.&lt;br /&gt; This new era of Rare left a lot to be had with the Donkey Kong franchise over in Nintendo's camp.  Through the general resurgence of a more interactive arcade game like Dance Dance Revolution and the Time Crisis series, life was brought back into the arcades and soon the clanking of quarters was heard once more.  Nintendo felt that the console market was failing and followed suit with the arcade companies by making games more interactive.  Nintendo commissioned Namco, the creator of the PS2 bongo drum series Taiko: Drum Master, to create Donkey Konga and two sequels (the third was never released in America).  The game was fun but playing "All the Small Things" with Cranky Kong and banana birds dancing around is not&lt;br /&gt;really my idea of "saving the industry" or even a spiritual sequel to DKC3.  The next game Donkey Kong: Jungle Beat was astoundingly fun and was created by Nintendo EAD Tokyo but still it failed to capture the magic of the original DKC games.  The backgrounds, characters, and music were very… not DK.  It would kind of be like playing a Mario game without Bowser, warp pipes, and shy guys.  But during this time a truly underrated game was released with all new game play mechanics. Holding the shoulder buttons would move Donkey and Diddy up the screen in DK: King of Swing and the developer PAON would become the next underground Rare.&lt;br /&gt;     PAON has only released one game so far but it stands right now as the only true spiritual successor to DKC3.  King of Swing combined the elements of Rare with their own special spin.  Their next two games, DK: Jungle Climbers and DK: Barrel Blast should help get DK back on&lt;br /&gt;the map for doing something other than hit bongos to Good Charlotte songs or punch Pikachu in the face.  And PAON has promise, for they actually acknowledge that the DK64 characters exist by bringing back Lanky and Tiny.  The character art is a special mix between Rare's and DK: King of Swing's drawings.  What PAON brings to the table is the delivery of Rare's promises from seven years ago.  On October 8th, the day after my birthday, I will be playing "Donkey Kong Racing" and on September 10th I'll play yet another DKC game.  The future is surely bright and once again the real winners are us gamers!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:courier new;"&gt;So now six months later I look back and realize that this article is... alright.  It was amazing to see Diddy Kong show up in Super Smash Bros. Brawl lately and even Funky Kong is getting his own cameo in Mario Kart Wii.  In retrospect the future does in fact look bright for Donkey Kong, even after the flops that were DKBB and DKJC.  Does anyone actually agree with the reviews for these games?&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5247061166244777287-7431058964989803479?l=fourthpersongaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fourthpersongaming.blogspot.com/feeds/7431058964989803479/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5247061166244777287&amp;postID=7431058964989803479' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/7431058964989803479'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/7431058964989803479'/><link rel='alternate' type='text/html' href='http://fourthpersongaming.blogspot.com/2008/04/this-article-was-also-written-back-in.html' title='PAON and the Unknown'/><author><name>Chris Bucca Taylor</name><uri>http://www.blogger.com/profile/14851440664240965509</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_IhUgQ74eqyk/SA18wGCrsWI/AAAAAAAAAAw/DCwIStyrKxE/s72-c/2372642317_c3e7287072.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5247061166244777287.post-984674692332357062</id><published>2008-04-17T01:16:00.003-04:00</published><updated>2008-04-17T01:23:35.302-04:00</updated><title type='text'>The Great Video Game Sport</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_IhUgQ74eqyk/SAbex3RGd2I/AAAAAAAAAAg/e484SqQUmb0/s1600-h/KID.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_IhUgQ74eqyk/SAbex3RGd2I/AAAAAAAAAAg/e484SqQUmb0/s320/KID.jpg" alt="" id="BLOGGER_PHOTO_ID_5190080568821708642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style=""&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:courier new;"&gt;&lt;br /&gt;   This article was written back in September of 2007 before the Wii and PS3 came out.  This was also a dark time before I got to wrap my brain around one of the most innovative and creative games of 2005, Psychonauts.  The article says I never played it which is now a downright lie.  I also complain about other people complaining about how people were disappointed when the Smash Bros. site announced they would be updating every day.  Any way, I hope you enjoy this little rant entitled &lt;/span&gt;&lt;span style="font-weight: bold;font-family:courier new;" &gt;The Great Video Game Sport&lt;/span&gt;&lt;span style="font-family:courier new;"&gt;!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;p class="MsoNormal"&gt;&lt;span style=""&gt;&lt;br /&gt;   &lt;/span&gt;I always used to say a true gamer is one who reads more about videogames than actually plays them.&lt;span style=""&gt;  &lt;/span&gt;Throughout the past ten years of my life I have savored every morsel of industry knowledge like Mario obsessively collecting 120 stars.&lt;span style=""&gt;  &lt;/span&gt;From Doki Doki Panic and the Konami code to Rare being bought by Microsoft and of course Jack Thompson, I have followed every step and probably clicked the previous page button on GoNintendo approximately 400 mega-million times.&lt;span style=""&gt;  &lt;/span&gt;So is there truth in this concept; should someone who spends four hours a day online acquire more gamer achievements than someone who spends that same four hours killing 237 enemies to acquire Xbox Live achievements (which are equally as worthless) consider themselves to be the greater, much more “hardcore” gamer?&lt;span style=""&gt;  &lt;/span&gt;But in a way both the industry follower or “Industry Gamer” and the person who buys a bunch of games without knowing how good they really are or “Game Gamer” are both hardcore gamers.&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;            &lt;/span&gt;Being an “industry gamer” has its faults.&lt;span style=""&gt;  &lt;/span&gt;Through the internet we now have the ability to be part of the “cool click” in school and downgrade things we never even tried.&lt;span style=""&gt;  &lt;/span&gt;Is Donkey Kong Country really that bad of a game?&lt;span style=""&gt;  &lt;/span&gt;For some reason it gets a bad rap online by people who probably don’t know their “King K. Rools” from their “Kaptain K. Rools”.&lt;span style=""&gt;  &lt;/span&gt;Just because Miyamoto spoke out about his dislike for the game does not mean everyone else has to jump on his bandwagon.&lt;span style=""&gt;  &lt;/span&gt;The same is true for the reverse, I can talk about the wonders of Psychonauts like any other “industry spokesman” on the internet but as I have yet to sacrifice my finger joints to a moment of arthritic gaming pleasure with Raz and The Milkman I truly would be speaking out of my arse, much like Dr. Phil.&lt;span style=""&gt;  &lt;/span&gt;And this is the problem with our industry; many people think they know what they are talking about when they simply have not &lt;i style=""&gt;played&lt;/i&gt; the game.&lt;span style=""&gt;  &lt;/span&gt;And complain all you want about the lack of GCN games, but I still have plenty of games on that system I have yet to beat!&lt;/p&gt;  &lt;p class="MsoNormal"&gt;&lt;span style=""&gt;            &lt;/span&gt;Both “industry gamer” and “game gamer” should be considered in the status of the hardcore gamer crowd.&lt;span style=""&gt;  &lt;/span&gt;But then again our videogame industry is not treated like any other industry in the world; it is treated more like a type of sport.&lt;span style=""&gt;  &lt;/span&gt;Imagine the hardware developers as the teams, IE. Microsoft = Wizards, Sony = Lakers, Nintendo = NY Giants.&lt;span style=""&gt;  &lt;/span&gt;These three leaders try every year through mega-millions of dollars to get their newest revelation of gaming underneath or next to your TV screen.&lt;span style=""&gt;  &lt;/span&gt;Try as they may they would fail if it were not for the players, the publishers and developers.&lt;span style=""&gt;  &lt;/span&gt;EA is the Barry Bonds, *insert obligatory steroid joke here*, while Rare would be the… some dude in a sport that used to be good, sold out, and now is kind of horrible.&lt;span style=""&gt;  &lt;/span&gt;E3 would be the Super Bowl and the individual games/matches would of course obviously be the games.&lt;span style=""&gt;  &lt;/span&gt;And this is where game gamer really wins as opposed to not only the “industry gamer” but any sports fan alike.&lt;span style=""&gt;  &lt;/span&gt;&lt;/p&gt;  &lt;p class="MsoNormal" style="text-indent: 0.5in;"&gt;Playing a videogame will always be ten to 40 percent more enjoyable than watching a tennis match or Nascars going around in a circle for 400 laps!&lt;span style=""&gt;  &lt;/span&gt;Playing gives us the feeling and the enjoyment of a brand new world.&lt;span style=""&gt;  &lt;/span&gt;And that is what all great art is supposed to do, create a new way of thinking. &lt;span style=""&gt; &lt;/span&gt;But then again there are so many games out there we will never have a chance to play all of them in one life cycle, especially with new stuff coming out every month.&lt;span style=""&gt;  &lt;/span&gt;The internet gives gamers the ability to acknowledge games like Ninja Five-O and Dewey’s Adventure, games that are incredibly good but that we have no time to play.&lt;span style=""&gt;  &lt;/span&gt;&lt;span style=""&gt; &lt;/span&gt;In a world where the industry gamer is obsessed with how many pixelations of blood can fit in a frame or gets angry at the Smash Bros. website because they promised something big and all they delivered were daily updates (and how is that a bad thing by the way?) there needs to be less complaining and more celebration.&lt;span style=""&gt;  &lt;/span&gt;Nintendo is right, playing &lt;i style=""&gt;is&lt;/i&gt; believing.&lt;span style=""&gt;  &lt;/span&gt;The industry gamer and game gamer both have their benefits, it is finding the right balance between the two that people need to accomplish.&lt;span style=""&gt;  &lt;/span&gt;Gamers need to quit whining about droughts and anytime SmashBros.com updates about an item and do something with that time, like play Psychonauts… I heard it’s incredible!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5247061166244777287-984674692332357062?l=fourthpersongaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fourthpersongaming.blogspot.com/feeds/984674692332357062/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5247061166244777287&amp;postID=984674692332357062' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/984674692332357062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/984674692332357062'/><link rel='alternate' type='text/html' href='http://fourthpersongaming.blogspot.com/2008/04/great-video-game-sport.html' title='The Great Video Game Sport'/><author><name>Chris Bucca Taylor</name><uri>http://www.blogger.com/profile/14851440664240965509</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_IhUgQ74eqyk/SAbex3RGd2I/AAAAAAAAAAg/e484SqQUmb0/s72-c/KID.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5247061166244777287.post-4050956941286387341</id><published>2008-04-17T00:38:00.007-04:00</published><updated>2008-04-17T01:01:18.186-04:00</updated><title type='text'>The Organic Nature of Pretentious Authenticity</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_IhUgQ74eqyk/SAbZiXRGd1I/AAAAAAAAAAU/vCEUMjpt_3c/s1600-h/115690053_9ab1bb620f.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_IhUgQ74eqyk/SAbZiXRGd1I/AAAAAAAAAAU/vCEUMjpt_3c/s320/115690053_9ab1bb620f.jpg" alt="" id="BLOGGER_PHOTO_ID_5190074804975597394" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;So it must happen, my first post.  Gaming blogs are all around the internet but there is one singular problem with all of them; they do not have me posting on them.  This sounds highly conceited and it is, but truth be told I have been playing video games all my life and truly feel I can bring something new to the industry.  I hope everything is a little quirky, a little fun, but above all I need to prove I'm not a jackass!&lt;br /&gt;&lt;br /&gt;This website was designed for you in mind, the Fourth Person Gamer.  This type of gamer stays up till the wee (Wii?) hours of the morning rolling over and collecting as much video game information that little katamari brain can handle instead of actually playing them.  But this is where the hardcore meet the casual, which is a huge debate in the industry right now.  A casual gamer does not know who Reggie is, how many Zelda CD-i games there were or how the Hot Coffee Mod changed the industry forever.  Hell they believe Reggie to be a Jackson, Hot Coffee to be something you drink and the CD-i as something you can invest money in! (oh and they think Zelda is a smooshed faced dog).  So now Mr. Fourth Person Gamer I invite you to relish in the hot dog that is the internet, so &lt;span style="font-style: italic;"&gt;be&lt;/span&gt; that relish... and please do not be afraid of a little sauerkraut with your video game reading!&lt;br /&gt;&lt;br /&gt;Happy 4th Person Gaming,&lt;br /&gt;- Bucca Taylor&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5247061166244777287-4050956941286387341?l=fourthpersongaming.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://fourthpersongaming.blogspot.com/feeds/4050956941286387341/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5247061166244777287&amp;postID=4050956941286387341' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/4050956941286387341'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5247061166244777287/posts/default/4050956941286387341'/><link rel='alternate' type='text/html' href='http://fourthpersongaming.blogspot.com/2008/04/organic-nature-of-pretentious.html' title='The Organic Nature of Pretentious Authenticity'/><author><name>Chris Bucca Taylor</name><uri>http://www.blogger.com/profile/14851440664240965509</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_IhUgQ74eqyk/SAbZiXRGd1I/AAAAAAAAAAU/vCEUMjpt_3c/s72-c/115690053_9ab1bb620f.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
